Module+1+Glossary

=A Glossary of Terms=

Please use the following format when adding to the glossary. Also, please try to enter your terms in **alphabetical order**. **Please write your name next to each entry.**
 * Term:** definition

To input your glossary term, place your cursor at the end of the definition or term you want to alphabetically follow, and press enter twice before typing your term in to #|create space for your entry. Type your name at the end of each entry.

=Glossary of Terms: EDU 643=

Lindsay Isom
 * ADDIE Model**: generic and simplified instructional systems design (ISD) model. ADDIE is short for Analyze, Design, Develop, Implement, and Evaluate.

Mercedes Cinque
 * Analyze:** suggests separating or differentiating components and/or parts of something such as a process or situation in order to discover its true nature or inner relationships.

Amy Klopf
 * "Authentic" learning tasks:** tasks that refelct the complexity of the real-world environment in which learners will be using the skills they are learning (Reiser, 2001).

Jo Sommer
 * Behaviorism** – a study of psychology focusing on observing, measuring and modifying an individual’s actions.

Kevin Daley
 * Behavioral Objectives:** Used to describe objectives that pay special attention to desired learner behavior and the standards and conditions for learning this behavior. Popularized by Robert Mager. (Reiser, 2001)

Andrew Mikolajczak
 * Bloom's Taxonomy -** A classification system for learning objectives. The system classifies the learning objects from lowest to highest order of levels of thinking.

Lindsay Isom
 * Constructivism:** a learning theory that motivates learners to use critical thinking skills. The learner is actively engaged in the learning process as they build upon what they already know. (schema) The teacher acts as a facilitator as they lead their __#|students__ through guided discovery.

Jamie Venia
 * Criterion-referenced measures:** Used to assess student beginning behaviors and analyze what behaviors students gained from the instructional program provided.

Brenda Mushlock
 * Criterion-referenced test:**measures how a learner can perform a particular task or tasks regardless of how their peers perform.

Mercedes Cinque
 * Design:** can be considered as a systematic method of researching, planning, creating, assessing and managing an instructional process.

Angie Vereecke
 * Develop:** the third phase in the ADDIE model of simplified instructional systems design. In this phase materials are produced according to decisions made during the design phase.

Amber Crosby-Boerma
 * Domain Referenced Assessment:** Assessments that require the designation of rules that decide membership in a specific domain that provides procedures for sampling individual elements so that decisions and inferences can be derived from a sample of the domain.

Amy Klopf
 * Electronic performance support systems:** computer-based systems designed to proved workers with the help they need to perform certain job tasks, at the time they need that help, and in a form that will be most helpful (Reiser, 2001).

Kevin Daley
 * Evaluate:** The last descriptive term in the acronym of the ADDIE model for instructional sustems design. Evaluation is conducted during all phases of the model and consists of both formative and summative evaluations.

Brenda Mushlock
 * Formative evaluation:**try-out period for instructional materials before they are finalized.

Andy Doupe
 * Graphic User Interface:** tool or process used when creating instructional material (a way for humans to interact with computers)

Andy Doupe
 * Hyperstudio:** a program software used to create multimedia presentations. Used in the ADDIE process when analyzing the problem and determining the delivery option.

Jamie Venia
 * Implement Phase**: The fourth phase of the ADDIE model. Includes testing the materials developed, putting the materials in production and providing training on how to use the materials created.

Amber Crosby-Boerma
 * Instructional design:** The thoughtful analysis, design, creation, implementation, and evaluation of instructional procedures and resource materials used to solve problems.

Courtney Harless
 * Instructional systems design**-systematic design of instruction at all phases. Coordinates goals and objectives with educational activities and assessments.

Angie Vereecke
 * Kemp Design Model:** A nine step model of instructional design that includes identifying instructional problems, examining learner characteristics that should receive attention during planning, identifying subject content, stating instructional objectives for the learner, sequencing content within each instructional unit for logical learning, designing instructional strategies so that each learner can master the objectives, planning the instructional message and delivery, developing evaluation instruments to assess objectives, and selecting resources to support instruction and learning activities.

Amber Crosby-Boerma
 * Knowledge Management:** An element of instructional design that requires the identification, documentation, and dissemination of knowledge and expertise within an organization. The goal of knowledge management is to improve the overall performance of the organization. (Many times data base programs, groupware, and intranets are used to achieve this goal.)

Shakira Frazier
 * Learning Resources:** Are texts, videos, software, and other materials that teachers use to assist students to meet the expectations for learning.

Jo Sommer
 * Metacognitive** – knowing how to understand, analyze, and control your own thinking in the learning process.

Mike Taylor
 * Performance Assessment:** Assessment based on observation and judgement with the main goal of describing performance based on the completion of a specific skill or task and determining level of mastery based on a set of established criteria.

Jo Sommer
 * Psychomotor skills** – things that you do so often that you do not have to think about them to do them.

Brenda Mushlock
 * Programmed Instructional Material:**materials that represent instruction in small steps, require responses to questions, give quick feedback and provide the learner the ability to work at their own pace.

Amy Klopf
 * Rapid prototyping:** a process that involves quickly developing a prototype product in the very early stages of a instructional design project and then going through a series of rapid tryout and revision cycles until an acceptable version of the product is produced (Reiser, 2001).

Andrew Mikolajczak
 * Sensory Memory:** The part of memory that holds incoming information in an unanalyzed form for a very brief period of time, ranging no more than a few seconds. This information is presented through the senses such as sound and sight. (Ormrod, 2008).

Brenda Mushlock
 * Summative evaluation:**using instructional materials after they are in their final stage as a test

Mike Taylor
 * Systematic Instruction**: A systematic method of teaching new material, a method that includes presenting material in small steps, pausing to check for student understanding, and requiring active and successful participation from all students, (Katz, 1994)

Shakira Frazier
 * Synchronous**: Existing or occurring at the same time; when two things or more are happening/moving at exactly the same time (are in sync with each other).

Brenda Mushlock
 * Self-regulated learner:**able to problem solve effectively while looking __#|at solutions__, consequences and then implementing and evaluating those thoughts.

Courtney Harless
 * Widget**- An application, or component of an interface, that enables a user to perform a function or access a service.




 * IMPORTANT ** **Message:** please feel free to add more details to the definitions already listed below and/or others. Add your own contribution by entering your name -- using your own words so everyone can benefit :-).